Just a view quickish paintings (1 day each) of the castles to go with the earlier heraldry post. They were done to establish the main mood and lighting for each different castle and kingdom.
Art Director • Concept Artist • GUI Artist • 3D Enviroment Artist • Illustrator
All artwork and text is copyrighted by Damien Murphy, unless otherwise attributed to the respective copyright owner. It is illegal to publish, print or reproduce any such artwork or text without written permission by the artist or copyright owners.
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Thursday, 18 September 2008
Monday, 11 August 2008
Banner painting
Big City Dreams DS
Saturday, 12 July 2008
New Jungle Layout
Layout Studies
Monday, 7 July 2008
Art exhibition
I was asked to produce some work in 3D for an art exhibition called ‘A New Dynamic’ by Central Artists Initiative of which I was a member of ( not sure if I still am a member, i'll have to check on that one? I decided to go with a bit of dark humour with this one. Eveything is made in 3d and then has some photoshop effects applied.
note to self: remove lens flare, what was I thinking?
note to self: remove lens flare, what was I thinking?
While searching through old work
While looking through old work I came across these paintings. Couldn't find any large images of these. My guess was I lost them when I had that harddrive failure way back. Damn!, lost a year a halfs work with that hard drive, including all the commission oil paintings I did (which I cant get again as they were sold off). But on the bright side at least I found these two images. Sorry they're so small.
Sketches from a Notebook
Saturday, 28 June 2008
Ford Landrover Racing Offroad
High end renders done for Ford Racing Offroad PR and Marketing.
The background images were stitch panoramic photos from reference trips. The vehicles were resup versions of the ingame cars with parts from optimised CAD data. The cars were rendered in Max by another artist and then were colour adjusted and painted into the scene by myself.
The background images were stitch panoramic photos from reference trips. The vehicles were resup versions of the ingame cars with parts from optimised CAD data. The cars were rendered in Max by another artist and then were colour adjusted and painted into the scene by myself.
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